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Performance regression when baking LODs with the GPULM
This was detected by our performance tests: [https://observer.prd.ds.unity3d.com/stonks/Unity.GI/variations/editor/pivots/editor/cha... Read more
Crash on CollectRecurseObjectDataArrayFromPrefabRoot when loading a scene
Reproduction steps:1. Open the attached project “CrashRepro“2. Enter the Play Mode3. Left-click in the Game view4. Press the “X“ but... Read more
Profiler Frame Charts overlap Module details panel when profiling data
How to reproduce:1. Create a new Unity project2. Open the Profiler window3. Enter the Play mode in the Editor4. Go back to the Profi... Read more
The default Animation State is not reset and stays broken after rapidly ...
How to reproduce:1. Open the attached project “AnimationStateBug”2. Open the “Forest” scene3. Enter the Play Mode4. Spam WASD button... Read more
Canvas borders are not rendered correctly in the Scene view when creatin...
How to reproduce:1. Create a new Unity project2. Right-click in the Hierarchy window3. Create any UI object (for example Button or S... Read more
LightLayer is not working as expected when additional lights are set on ...
Reproduction steps: 1. Open attached project "Light Layers.zip"2. Open Assets > Scene > SampleScene3. Select Assets > Setti... Read more
Scene Template: Selected scene item is not fully selected and presented ...
How to reproduce: Create a 2D project; Go to the "File" menu and select the "Save as Scene Template" sub-menu item; Enter quite a lo... Read more
Sprite thumbnail doesn't update when changing the Sprite shader
How to reproduce:1. Open the attached user project “1510509 SpriteThumbnail.zip“2. Open the “UI-Custom“ shader3. Change the color of... Read more
[Android] The Player is restarted instead of reacting to deep link when ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “Assets/SimpleGoogleSignIn/Example.unity” Scene3. Build And R... Read more
Post-Processing behaves differently when used on different Cameras
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/TestPPAA.unity” Scene3. Enter the Play Mode4. In the Hie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS