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Won't Fix
Votes
0
Found in
2022.2.0b16
2023.1.0a21
Issue ID
UUM-20579
Regression
No
Decal shadergraph ignores set tangent vector when transforming normal maps
When using a decal that samples based on world space position, the tangent also needs to be set based on a world space direction in order for the tangent normals to be transformed correctly. This is not working when using the Decal Shadergraph.
Steps to reproduce:
- Open attached project
- Observe the 2 groups of brick surfaces
Expected results: Both groups have no visible seams between the decals/quads
Actual result: The decals have visible seams caused by them being rotated along the decal z axis.
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.