Search Issue Tracker
Fixed
Fixed in 2023.1.X, 2023.1.0b1
Votes
0
Found in
2023.1.0a22
Issue ID
UUM-20575
Regression
Yes
The Built-in Shader Settings are clipped
To reproduce:
- Create a new Project and open it in Unity;
- Open the "Project Settings" window;
- Open the "Graphics window;
- Inspect the "Built-in Shader Settings" section settings;
Expected result: All settings text are nice and readable
Actual result: The "Preload shaders after showing first scene" text is clipped because of its checkbox
Notes:
- Resizing the window does not solve this issue;
- Same issue also happens to the "Renderer Light Probe Selection" setting;
- Same thing happens to the "Preload time limit per frame (ms)" setting when enabling the "Preload shaders after showing first scene" checkbox;
- Tested on Mac Intel;
Reproducible in Unity 2023.1.0a22
Not reproducible in Unity 2023.1.0a21
Regression in Unity 2023.1.0a22
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
Resolution Note (fix version 2023.1):
Verified on:
2023.1.0b1.2902.1533
Revision: trunk 88c7b636347d
Built: Tue, 17 Jan 2023 15:27:20 GMT