Search Issue Tracker
Fixed
Fixed in 2023.1.X, 2023.1.0b1
Votes
0
Found in
2023.1.0a22
Issue ID
UUM-20575
Regression
Yes
The Built-in Shader Settings are clipped
To reproduce:
- Create a new Project and open it in Unity;
- Open the "Project Settings" window;
- Open the "Graphics window;
- Inspect the "Built-in Shader Settings" section settings;
Expected result: All settings text are nice and readable
Actual result: The "Preload shaders after showing first scene" text is clipped because of its checkbox
Notes:
- Resizing the window does not solve this issue;
- Same issue also happens to the "Renderer Light Probe Selection" setting;
- Same thing happens to the "Preload time limit per frame (ms)" setting when enabling the "Preload shaders after showing first scene" checkbox;
- Tested on Mac Intel;
Reproducible in Unity 2023.1.0a22
Not reproducible in Unity 2023.1.0a21
Regression in Unity 2023.1.0a22
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note (fix version 2023.1):
Verified on:
2023.1.0b1.2902.1533
Revision: trunk 88c7b636347d
Built: Tue, 17 Jan 2023 15:27:20 GMT