Search Issue Tracker
Won't Fix
Votes
2
Found in
2022.1.23f1
2022.2.0b16
2023.1.0a20
2023.2.0a1
Issue ID
UUM-20572
Regression
No
Input.mousePosition flickers in the Game view while in the Play mode when playing in Fullscreen on the second monitor
Reproduction steps:
- Open the “EditorFullscreenMousePositionBug“ project
- Open the “EditorFullscreenBug” scene
- In the Game view Control Bar press on the “Play in Window” button
- Select “Fullscreen on..” monitor which doesn’t have the Editor window
- Enter the Play Mode
- Move the cursor around the Game view
Expected result: Pink square stays on the mouse cursor
Actual result: Pink square flickers and snaps between two places while moving the mouse cursor
Reproducible with: 2022.1.23f1, 2022.2.0b16, 2023.1.0a20
Could not test: 2020.3.42f1, 2021.3.14f1 (fullscreen on second screen feature is not introduced)
Reproduced on: Windows 10
Note: Initial user report contained a requirement to have two different monitors with different resolutions, however, this issue reproduces regardless of having different resolutions set between monitors.
Comments (1)
-
cecarlsen
Jan 06, 2023 11:57
Unity finally introduced fullscreen game view in the editor, but the feature is useless as long as this bug persists. The game view fullscreen feature is not available in 2022.2, perhaps for this reason? I want to do video projection mapping on external displays (video projectors) from the editor. At the moment I have to build every time I want to make adjustments.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Thank you for your bug report.
After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.
The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.