Search Issue Tracker
Fixed
Fixed in 2021.3.2f1
Votes
0
Found in
2021.3.1f1
Issue ID
UUM-20580
Regression
Yes
Crash on ScriptingInvocation::Invoke<bool> when closing the Unity Editor
Reproduction steps:
1. Open the attached “CrashRepro” project
2. Close the Unity Editor
Expected result: Unity Editor closes
Actual result: Unity Editor crashes
Reproducible with: 2021.3.0f1, 2021.3.1f1
Not reproducible with: 2020.3.42f1, 2021.2.19f1, 2021.3.2f1, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a22
Reproducible on: Windows 11 Pro 21H2
First lines of the stack trace:
{noformat}0x00007FF71E3839CC (Unity) ScriptingInvocation::Invoke<bool>
0x00007FF71EEA77E8 (Unity) core::function<bool __cdecl(void)>::DispatchT<<lambda_0e5811cec38eff5093b6e5836fe870c8> >::Dispatch
0x00007FF71EEA6DCF (Unity) Editor::Progress::ProgressManager::CancelOperation
0x00007FF71EEC7998 (Unity) Editor::Progress::ProgressManager::Shutdown
0x00007FF71EF81982 (Unity) Application::CoreShutdown{noformat}
Note: Reimport the project on every version
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
Add comment