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Fixed
Fixed in 2021.3.X, 2021.3.2f1
Votes
0
Found in
2021.3.1f1
Issue ID
UUM-20580
Regression
Yes
Crash on ScriptingInvocation::Invoke<bool> when closing the Unity Editor
Reproduction steps:
1. Open the attached “CrashRepro” project
2. Close the Unity Editor
Expected result: Unity Editor closes
Actual result: Unity Editor crashes
Reproducible with: 2021.3.0f1, 2021.3.1f1
Not reproducible with: 2020.3.42f1, 2021.2.19f1, 2021.3.2f1, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a22
Reproducible on: Windows 11 Pro 21H2
First lines of the stack trace:
{noformat}0x00007FF71E3839CC (Unity) ScriptingInvocation::Invoke<bool>
0x00007FF71EEA77E8 (Unity) core::function<bool __cdecl(void)>::DispatchT<<lambda_0e5811cec38eff5093b6e5836fe870c8> >::Dispatch
0x00007FF71EEA6DCF (Unity) Editor::Progress::ProgressManager::CancelOperation
0x00007FF71EEC7998 (Unity) Editor::Progress::ProgressManager::Shutdown
0x00007FF71EF81982 (Unity) Application::CoreShutdown{noformat}
Note: Reimport the project on every version
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