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Compilation error "CS2001" when spaces are entered into double-quoted pa...
How to reproduce:1. Open the attached user project “ResponseFileWithQuoteIssue.zip“ Expected result: No errors in the ConsoleActual ... Read more
Animation Clips from old asset bundles apply wrong values to enums when ...
Reproduction steps:1. Open the attached project "AnimatorEnums.zip"2. Enter Play mode3. Select "SampleScene/AnimationConst/CineBrain... Read more
Framing (focusing) Terrain causes MissingComponentExceptions when the Te...
Reproduction steps:1. Open the “FrameTerrainIssue“ project2. Open the “Main” scene3. Select the “Terrain” GameObject4. Ensure the cu... Read more
Child GameObject values are differently arranged in the Player if the "F...
How to reproduce:1. Open the "IN_44951" project2. Enter the Play Mode3. Remember how numbers are arranged in Game View4. Exit the Pl... Read more
Scene view flickers and random artefacts are appearing when zooming in a...
How to reproduce:1. Open the "IN_45038" project2. Make sure the Scene view and the Game view are visible at the same time3. Zoom in ... Read more
When building a project while a modified Prefab is open, the FileID of t...
Steps to reproduce:1. Open the attached user's project "ScenePrefabKill.zip"2. Open the scene called "Test"3. Hit Ctrl+B to perform ... Read more
"Import Error Code: (4)" warnings are infinitely thrown when selecting l...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select “Packages/TestPackage/package.json” asset3.... Read more
Property is not serialized when it is implemented from an Interface
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. In the Hierarchy Windo... Read more
Generated classes are not found when using TypeCache
Reproduction steps:1. Open the attached “ASDQWE” project2. In the top menu select Tools > Get Marked Classes3. Observe the Consol... Read more
Artifacts are visible when using Skined Mesh Sampling
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Pickup Object.unity” Scene3. In the Scene View, observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS