Search Issue Tracker

Won't Fix



Found in






Issue ID




[AMD] [DX11] Additional lights are broken when Spotlight is added to the Scene



Reproduction steps:
1. Open the attached project "My project"
2. Make sure that the Editor is using DX11
3. Switch platform to the Android
4. Right-click on the Hierarchy, hover over Light, and click Spotlight

Expected result: Lights with color stay colored
Actual result: Lights with color lose color

_Reproducible with: 2022.1.0a13, 2022.2.17f1, 2023.1.0a1, 2023.2.0a11, 2023.3.0a5_
_Not reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.1.0a12, 2023.1.0a2, 2023.1.0b13_

Reproducible on: Windows 10 Enterprise 21H2

- When you put more than 1 additional light on the Scene, all lights copy properties from one (Color, type)
- More info in the Unity Forum: []
- *Android Platform must be selected to reproduce*
- *Direct3D11 must be selected to reproduce*
- When DX12 is selected the 2 lights that are already in the Scene are green and red, but when switched to DX11 they both become green
- *AMD GPU required to reproduce, doesn't repro on NVidia*


Workaround: Use another rendering backend than DX11. Both DX12, Vulkan and OpenGL seem to work fine.

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.