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Under Consideration for 2023.1.X, 2023.2.X, 2023.3.X
[AMD] [DX11] Additional lights are broken when Spotlight is added to the Scene
1. Open the attached project "My project"
2. Make sure that the Editor is using DX11
3. Switch platform to the Android
4. Right-click on the Hierarchy, hover over Light, and click Spotlight
Expected result: Lights with color stay colored
Actual result: Lights with color lose color
_Reproducible with: 2022.1.0a13, 2022.2.17f1, 2023.1.0a1, 2023.2.0a11, 2023.3.0a5_
_Not reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.1.0a12, 2023.1.0a2, 2023.1.0b13_
Reproducible on: Windows 10 Enterprise 21H2
- When you put more than 1 additional light on the Scene, all lights copy properties from one (Color, type)
- More info in the Unity Forum: [https://forum.unity.com/threads/so-tired-because-regressions-after-each-update.1348976/]
- *Android Platform must be selected to reproduce*
- *Direct3D11 must be selected to reproduce*
- When DX12 is selected the 2 lights that are already in the Scene are green and red, but when switched to DX11 they both become green
- *AMD GPU required to reproduce, doesn't repro on NVidia*
Workaround: Use another rendering backend than DX11. Both DX12, Vulkan and OpenGL seem to work fine.
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