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[Vulkan] Clear command does not work when used in the middle of a Render...
How to reproduce:1. Open the “nativerenderpassclearbug“ project2. Open the “SampleScene”3. Open and observe the Scene view4. Open an... Read more
Saved search asset is not renamed when renaming it in the saved searches...
Reproduction steps:1. Open the “SearchRenameProject“ project2. Open a Search window (Window > Search > New Window)3. In the sa... Read more
[VFX] Weird graph connector glitches
Version tested: only trunk so far Steps to reproduce: 0) Start an empty HDRP project on affected Unity version 1) Import attached un... Read more
[Contextual Menus]: Menu items are displayed in different background col...
Steps to reproduce: Create a 3D project Add 3D Object -> Cube Window -> Search -> New Window Enter the search string "Cube"... Read more
[2023.2] Caret is not drawn in the Textfield of UI Toolkit “Text Field” ...
How to reproduce:1. Create a new project2. Go to Menu > Window > UI Toolkit > Samples3. Open the “Text Field” example4. Del... Read more
Search: Search Sorting Order button doesn't work
Steps to reproduce: Create/open any project Click the "Global Search" button (Command + K) Find the "Changes Searches sorting order"... Read more
[VFX] baseColorMap redefinition error in graph with Cube outputs
Steps to reproduce: 1) Open attached project 2) Open test scene 3) Open the VFX Graph present in the scene. Save it/recompile 4) Obs... Read more
Reverting any volume override property results in an error
1) Open HDRP template (or any other project) 2) Change any volume property as in the video 3) Revert the property Error: ArgumentNul... Read more
A character, symbol, or number is assigned to an empty char field when e...
How to reproduce:1. Open the user’s attached “My project.zip” project2. Add the “chartest” script to any GameObject3. Enter Play Mod... Read more
[Linux][Search] Sorting Order button is missing from the Search Window
Steps to reproduce:1. Open the advanced search by clicking the button to the right of the search bar in either the Project or the Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS