Search Issue Tracker

Fixed

Fixed in 2022.3.8f1, 2023.1.9f1, 2023.2.0b13, 2023.3.0a1

Votes

0

Found in

2022.3.4f1

2023.1.2f1

2023.2.0a20

Issue ID

UUM-41037

Regression

Yes

[VFX] baseColorMap redefinition error in graph with Cube outputs

--

-

Steps to reproduce: 

1) Open attached project

2) Open test scene

3) Open the VFX Graph present in the scene. Save it/recompile

4) Observe error thrown: 

Shader error in 'Hidden/VFX/Outputs - Shadow Casters - Face Camera Plane/System (1)/B/Output Particle HDRP Lit Cube': redefinition of 'baseColorMap' at line 143 (on metal)

Compiling Subshader: 0, Pass: ShadowCaster, Vertex program with <no keywords>
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING

 

Regression checking update: reproduced both on 2023.2.0a24 and 2023.2.0a1, so the issue is not new

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.