Search Issue Tracker
Fixed
Fixed in 2021.3.32f1, 2022.3.12f1, 2023.1.17f1, 2023.2.0b14, 2023.3.0a9
Votes
2
Found in
2021.3.27f1
2022.3.4f1
2023.1.2f1
2023.2.0a21
2023.3.0a1
Issue ID
UUM-41126
Regression
No
[Vulkan] Clear command does not work when used in the middle of a RenderPass created with SRP RenderPass API
How to reproduce:
1. Open the “nativerenderpassclearbug“ project
2. Open the “SampleScene”
3. Open and observe the Scene view
4. Open and observe the Game view
Expected result: “Cube” and “Capsule” GameObjects are rendered
Actual result: “Cube” GameObject is rendered but “Capsule” GameObject is not rendered
Reproduced with: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Reproduced on: Windows 10 (by reporter), Windows 11
Could not test on: macOS Ventura 13.4 (Intel) (Vulkan Graphics API is not supported)
Notes:
1. Also reproducible in Player
2. The Player silently crashes after 1-2 seconds of runtime with the 2021.3 stream
3. Reproducible with “Vulkan” Graphics API (Edit > Project Settings > Player > Other Settings)
4. Not reproducible with “Direct3D11”, “Direct3D12”, “OpenGLCore“, “OpenGLES2”, “OpenGLES3”, and “Metal” Graphics APIs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment