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Material uses dest texture as input in pass (0), it's an undefined behav...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “main” Scene 3. Enter the Play Mode 4. Observe the Conso... Read more
Normal from Height Node causes visual artifacts when using ShaderGraph w...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/[1] Scenes/[D] ShaderTest“ scene 3. Zoom in and out towar... Read more
Getting randomly stuck on Completing Domain ,deadlock in asset loading code
1. Sometimes after saving a script / starting playmode, editor will hang on "Completing Domain" forever, until you kill the process.... Read more
[Vulkan] [Android] Black screen on some Android devices when using Post ...
How to reproduce: 1. Open the “IN_76472” project 2. Open the “TestScene” 3. In the Build Settings “Run Device” dropdown, select the... Read more
[GLES] The material isn't rendered when using Graphics.RenderPrimitives
Steps to reproduce: 1. Open the attached “RenderPrimitivesTest” project 2. Build And Run the project on the device 3. Observe the... Read more
[TMP][Android] Writing text or adding more emojis after an emoji in the ...
How to reproduce: 1. Open the “IN_76747” project 2. Open the “SampleScene” 3. In the Build Settings add opened scene and in the ... Read more
[iOS][AppleTV] .dylib plugin is not visible in the Xcode but is added in...
*Steps to reproduce:* 1. Open the attached "Plugins.zip" project 2. Go to File > Build Profiles and make sure that iOS Platfor... Read more
Error "AssetDatabase.SaveAssets are restricted during asset importing" w...
*Steps to reproduce:* # Create a "Universal 3D" Project # Navigate to Window > Search > New Window # Search for "scene" # Sa... Read more
Plugins .meta files are empty when adding empty plugins to the project
*Steps to reproduce:* 1. Open the attached "Plugins.zip" project 2. Go to assets > Plugins > iOS 3. Drag and drop attached ... Read more
Adding and removing items from SerializeField. UnityEvent throws a bunch...
*Steps to reproduce:* # Create and open an empty project. # Download and add the attached component 'TestClass.cs' to a game obj... Read more
All about bugs
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