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[VFX Graph] GraphicsBuffer throws 'Error while processing VFXType' when ...
How to reproduce:1. Open the attached project "case_1351830-Project.zip"2. Inspect the 'CustomData.cs' file3. Note that it's using s... Read more
Crash on __pthread_kill when opening a project with a broken prefab
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Project crashes when opening Rep... Read more
AndroidJavaProxy fails to proxy "java9.util.function.BiConsumer" class w...
AndroidJavaProxy fails to proxy "java9.util.function.BiConsumer" when special types - String, Boolean, etc. are passed as arguments ... Read more
[Memory Profiler] Profiler shows that the Texture memory usage is lower ...
Reproduction steps:1. Open the project attached2. Enable Vulkan Graphics API in the Player Settings > Other Settings > Graphic... Read more
Increment Snapping lock gets disabled when the X value is changed
Steps to reproduce:1. Open the attached project "SnappingIssue.zip"2. Open Scenes/SampleScene in the Project window3. Open the Incre... Read more
ShaderGraph Swizzle Node's color channels are not displayed as options w...
How to reproduce:1. Create an HDRP template project2. Create a "Lit Shader graph" e.g.3. Create a "Swizzle Node"4. Observe in the dr... Read more
Editor crashes when switching to Console window after a failed WebGL bui...
How to reproduce:1. Open the attached project “ThreadsSupport.zip”2. Open “scene” Scene3. File > Build Settings > WebGL > S... Read more
Unneccessary MonoBehaviours included because UnityRootStrategy command l...
How to reproduce:1. Open the attached solution "UnityLinkerTests_.7z" in Visual Studio 20192. In "UnityLinkerTest.cs" edit "UnityIns... Read more
It is not possible to add custom linker steps due to a problem with the ...
How to reproduce:1. Open the "UnityLinkerTests_.7z" with Visual Studio2. Go to Test -> Run All Tests Expected result: Tests are s... Read more
HDRP Bloom effect creates artifacts on the object's contour when "Main C...
How to reproduce:1. Open the attached project from "TestBloomWithUseRenderGraphOption.zip"2. Open Scene "TestBloomWithUseRenderGraph... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size