Search Issue Tracker
Fixed in 12
Votes
0
Found in [Package]
10.3.2
Issue ID
1351784
Regression
No
ShaderGraph Swizzle Node's color channels are not displayed as options when initially created
How to reproduce:
1. Create an HDRP template project
2. Create a "Lit Shader graph" e.g.
3. Create a "Swizzle Node"
4. Observe in the drop-down lists for color, only "Red" is available
Expected result: Drop down lists should show Green, Blue, Red as options
Actual result: Only Red is shown
Reproducible with: 10.3.2 - 11.0.0 (2020.3.0f1 - 2021.2.0a3)
Couldn't test with: 12.0.0 (Swizzle node is changed, channels no longer can be picked from a list)
Notes:
- If you close the Graph and re-open it again, all the channels are listed
- If you modify the values of the Swizzle Node via other nodes e.g. "Vector 4", the Shader graph is repainted and it shows all the channels
- Reproducible with URP and HDRP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
Resolution Note (fix version 12):
Fixed with a new Swizzle node in 2021.2 (Shader Graph 12.0).