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SpriteRenderer with multiple textures uses wrong UVs when entering Play ...
How to reproduce:1. Open the attached user “SpriteRenderer2.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode4. Observe ... Read more
Packman: Item order in the navigation bar needs update
Steps to reproduce: Open or create a project Go to "Window" ->"Package Manager" Observe the new navigation bar Expected result: "... Read more
Rect Transform position is ignored when viewed in 32-bit Windows Player
How to reproduce:1. Open the attached “RectTransformBug.zip” project2. Observe how the Canvas' objects are positioned by Rect Transf... Read more
Crash on DynamicHeapAllocator::Allocate during Importer consistency check
How to reproduce:1. Unzip the attached “Repro_project.zip“ project2. Open the Command Prompt3. Run this command line: "C:\Program Fi... Read more
pigz-mac-aarch64/2.6_9ff9290d6c66... is a linux binary
pigz-mac-aarch64/2.6_9ff9290d6c666681a69322552cff2a4ee3744ef03b83d378934b59eea5137d1b.zip contains a linux binary, when it should be... Read more
Editor crashes on Camera::GetCameraRect when calling renderingDisplaySiz...
How to reproduce:1. Open the “IN-46239_NestedCanvas_repro.zip“ project2. Open the “SampleScene“3. Select the “Canvas2“ GameObject4. ... Read more
List View automatically collapses when reordering items
How to reproduce:1. Open the “listview_auto_collapse_bug“ project2. Open the “SampleScene”3. In Hierarchy select the “Main Camera” G... Read more
BatchRenderGroup GameObjects are rendered when opening them in Context Mode
How to reproduce:1. Open the “bug-brg-prefab-stage“ project2. Open the “SimpleBRGExample” scene3. Open the “CubePrefab” GameObject i... Read more
Ambient Probe no longer updates in realtime
Steps to reproduce: Download and open attached project ([^AmbientProbeBug01.zip]) Open SampleScene Go to Assets > Materials and s... Read more
[2D] [URP] Light shadows ignore other lights
Reproduction steps:1. Open the “LightShadows“ project2. Open the “Sample“ scene and observe the scene Expected result: The lights an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings