Search Issue Tracker
Duplicate
Votes
4
Found in
2022.3.4f1
Issue ID
UUM-42381
Regression
Yes
Rect Transform position is ignored when viewed in 32-bit Windows Player
How to reproduce:
1. Open the attached “RectTransformBug.zip” project
2. Observe how the Canvas' objects are positioned by Rect Transform
3. Build And Run for Windows 32-bit architecture
4. Observe the Player
Expected result: Item’s position is the same as set in the Editor Rect Transform
Actual result: Item’s position does not match the one set in the Editor Rect Transform
Reproducible with: 2021.3.28f1, 2022.3.3f1, 2022.3.4f1
Not reproducible with: 2021.3.27f1, 2022.3.2f1, 2023.1.2f1, 2023.2.0a21
Reproduced on: Windows 10, Windows 11 (user’s machine)
Not reproduced on: macOS 13.2.1 (Intel)
Players reproduced on: Windows 32-bit
Players not reproduced on: Windows 64-bit, macOS (Intel 64-bit + Apple silicon)
-
Resolution Note:
This issue is a duplicate, and it's been fixed a while ago.
Duplicate of another internal issue: UUM-41127: Button fails to be created in the scene view
Comments (1)
-
amateurd
Jul 17, 2023 16:28
Appears to be resolved in 2022.3.5f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #UUM-41586