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[Editor] LOD Group triangle count is inaccurate for sub-meshes
1. Set a mesh with submeshes as your LOD Mesh2. Check the triangle count in the LOD Inspector Actual result: the triangle count is s... Read more
Setting Particle Emission Intensity to infinity makes the whole Scene Vi...
Reproduction steps:1. Open the User's attached "2021.2-HDRP.zip" project2. In the Hierarchy select the Cloner GameObject3. In its In... Read more
Package import window's loading bar doesn't fit when Editor's and Packag...
How to reproduce:1. In dual monitor setup set one monitor's scale to 125% (Right-click on desktop->Display Settings), and the oth... Read more
Particle Shape Clip Threshold does not affect emitted particle count
Reproduction steps:1. Open the attached "Project.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy, select the "Sparkle... Read more
[DXC Compiler] "Shader error in 'Unlit/NewUnlitShader': Program 'frag', ...
How to reproduce:1. Open the user's attached "2021.2-URP.zip" project2. Open the "SampleScene" Scene3. Observe the Console log Expec... Read more
ForceMode overload in any variant of AddForce for ArticulationBody cance...
Steps to reproduce:1. Open the user's attached project "AB_BUG.zip"2. Enter Play mode Expected results: Both spheres go upActual res... Read more
Error CS8035 is thrown on opening a project when using rulesets
Steps to reproduce:1. Download and open the project "SparkTools.zip"2. Notice the Console Expected result: No error is thrown in the... Read more
Scene icon in the Project window changes its theme to the opposite of th...
How to reproduce:1. Create a new project2. In the Project window open the Assets/Scenes folder3. Open the General Preferences (Edit-... Read more
Opening a project which doesn't target Android stalls for a few seconds ...
Repro steps:1. Create a new project2. Open the project with a Unity version which has the Android module installed Expected: There's... Read more
[Native Apple Silicon] Editor crashes when importing a specific asset fr...
Reproduction steps:1. Create a new 3D project with the Native Apple Silicon Editor2. Import this Asset: https://assetstore.unity.com... Read more
All about bugs
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