Search Issue Tracker
Fixed in 13.0.0 master
Votes
0
Found in [Package]
12.0.0
Issue ID
1354681
Regression
Yes
Screen Space Shadows flicker in Scene View when using Deferred Rendering
Reproduction steps:
1. Open user attached Project
2. Open Assets\BugDeferredScreenShadows Scene
3. Move around the Scene using the Scene View Camera
Expected result: There are no visual artifacts
Actual result: Shadows flicker
Reproducible with: 12.0.0 (2021.2.0b2, 2021.2.0b6, 2022.1.0a1, 2022.1.0a4)
Not reproducible with: 12.0.0 (2021.2.0b1)
Could not test with: 2019.4, 2020.3, 2021.1 (Could not downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Resolution Note (fix version 13.0.0 master):
Fixed in 2022.1.0a15