Search Issue Tracker
Fixed in 13.0.0 master
Votes
0
Found in [Package]
12.0.0
Issue ID
1354681
Regression
Yes
Screen Space Shadows flicker in Scene View when using Deferred Rendering
Reproduction steps:
1. Open user attached Project
2. Open Assets\BugDeferredScreenShadows Scene
3. Move around the Scene using the Scene View Camera
Expected result: There are no visual artifacts
Actual result: Shadows flicker
Reproducible with: 12.0.0 (2021.2.0b2, 2021.2.0b6, 2022.1.0a1, 2022.1.0a4)
Not reproducible with: 12.0.0 (2021.2.0b1)
Could not test with: 2019.4, 2020.3, 2021.1 (Could not downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Package Manager Events Not Triggered When Changing Registry
- "DateTime.Now" in the UK timezone does not adjust when the British Summer Time is active
- "Unsupported source texture format (7) in ComputeNextMipLevel" error is shown and the texture atlas is corrupted when the texture format "RGB Compressed ETC2 4bits" is selected
- The label that uses data binding is no longer updated at runtime when `INotifyBindablePropertyChanged` reloads updates of the VisualTreeAsset in UIDocument
- HDRP Graphics "High Quality Line Rendering" is missing a documentation link
Resolution Note (fix version 13.0.0 master):
Fixed in 2022.1.0a15