Search Issue Tracker
Fixed in 13.0.0 master
Votes
0
Found in [Package]
12.0.0
Issue ID
1354681
Regression
Yes
Screen Space Shadows flicker in Scene View when using Deferred Rendering
Reproduction steps:
1. Open user attached Project
2. Open Assets\BugDeferredScreenShadows Scene
3. Move around the Scene using the Scene View Camera
Expected result: There are no visual artifacts
Actual result: Shadows flicker
Reproducible with: 12.0.0 (2021.2.0b2, 2021.2.0b6, 2022.1.0a1, 2022.1.0a4)
Not reproducible with: 12.0.0 (2021.2.0b1)
Could not test with: 2019.4, 2020.3, 2021.1 (Could not downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException
Resolution Note (fix version 13.0.0 master):
Fixed in 2022.1.0a15