Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1354736
Regression
No
[Universal RP] Scene brightness changes as the camera moves
How to reproduce:
1. Open the user's attached "Proiect2D (1).zip" project
2. Open "SampleScene" Scene
3. Enter the Play mode
4. Press "A" for the game character and camera to move to the left
5. Observe the Game view
Expected result: As the camera moves, the Scene brightness doesn't change
Actual result: As the camera moves, the Scene brightness changes
Reproducible with: 11.0.0 (2021.1.20f1), 12.0.0 (2021.2.0a21)
Not reproducible with: 12.0.0 (2021.2.0b1, 2021.2.0b11, 2022.1.0a7)
Couldn't test with: 2019.4.30f1, 2020.3.17f1 (Package Manager error after downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 12.0.0):
Fixed in: 12.0.0 (2021.2.0b1)