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Child GameObject is moved to an active Scene when the child GameObject's...
Child GameObject is moved to an active Scene when setting the child GameObject's parent to null and the current parent GameObject is... Read more
[SRP] No linear to sRGB conversion for GUI
Repro steps:1. Open attached project2. Enter Play Mode Expected: GUI colors look darker than on Android, MacStandalone/Metal Reprodu... Read more
EventType.DragUpdated is being called when the calling Window is unfocused
How to reproduce:1. Open the attached project2. Open the "DRAG DROP BUG" Window (Window->DRAG DROP BUG)3. Click and drag the "Dra... Read more
Crash on C++ native plugin allocation
Steps to reproduce:1. Open the attached project ("1195844.zip")2. Open "SampleScene" Scene3. Enter Play mode4. Press "Enter" and onc... Read more
Unable to unfold EditorGUILayout.Foldout when clicking on foldout arrow
How to reproduce:1. Open attached project "EditorBug.zip" and scene "SampleScene"2. In Hierarchy window, select "TestScript" object3... Read more
Marshal.OffsetOf() returns incorrect offset when building the project wi...
Reproduction steps:1. Open the attached project ("IL2CppAlignmentBug.zip")2. Open the "SampleScene" scene: Project window > Asset... Read more
Cursor.LockState locking out of the screen when using two monitors with ...
How to reproduce:1. Set one of your monitor's scale to the highest scale (170% or 200%) in Windows Display settings2. Open the user'... Read more
'The texture wasn't created with the UAV usage flag set' error is throw...
How to reproduce:1. Open the attached 'project-1231790.zip' project2. Load the 'Main Scene' scene3. In the Hierarchy window select '... Read more
[tvOS] Domain=_NSBundleResourceRequestErrorDomain errors are thrown when...
Reproduction steps:1. Open attached project "Case_1310169"2. Build and deploy the Project with the Scene "SampleScene" to a device3.... Read more
Sub Emitter doesn't call OnParticleSystemStopped function if the Parent ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Particle Systems to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open