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"NullReferenceException" is thrown when a MonoBehaviour script that was ...
Steps to reproduce:1. Open the attached project "BugRepro.zip"2. Open Scenes/SampleScene3. Delete Bug.cs script4. Select GameObject ... Read more
[XR][UWP] Any OpenXR layer will crash UnityOpenXR.dll on HoloLens2 when ...
Reproduction steps:1. Open project "OpenXR2020.zip"2. Open Scene "SampleScene"3. Open Build Settings in File > Build Settings4. S... Read more
[Windows] Trying to build a WebGL project on a Unicode path fails
-e: see title-workaround:--remove unicode characters from project path--build on MacOS -repro:--open attached project or a just crea... Read more
System.Memory ReadOnlySpan() method is not supported and throws an error...
Reproduction steps:1. Open the user's attached project2. Observer the Console Expected result: The are no errors in the ConsoleActua... Read more
Regression in time taken to enter Play Mode caused by asset database change
The time taken to enter play mode in the Lost Crypt project regressed from 4.6 to 4.8 seconds when PR was merged: https://ono.unity3... Read more
Play Mode Profiler does not wait for Application.targetFrameRate
Reproduction steps:1. Open the attached "ProfilerNotShowingWaitForTargetFPS.zip" project2. Enter Play Mode3. Open the Statistics pan... Read more
[VFX][URP] Order of transformations changes when saving graph
How to reproduce:1. Open the attached project's Scene labeled "Test"2. Open the 'Space' Visual Effect Graph3. Save it (notice the ef... Read more
[ShaderGraph] "Parse error: syntax error TOK_SHADER expected $end" error...
How to reproduce:1. Open the user's attached project2. In the Project browser, open the error SubGraph3. In the Blackboard, add new ... Read more
[Profiler] GC Alloc call stacks have unrelated stack trace lines
Steps to reproduce:1. Download the attached "UIToolkitSamples-master.zip" project2. Open the Trade scene3. Open profiler, activate "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size