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OnDisable and OnDestroy methods are not called when a ScriptableObject i...
How to reproduce:1. Open attached 'project-1174400.zip' project2. In Editor select 'Test' > 'Create and Save'3. Delete 'New TextA... Read more
[SerializeReference][HDRP] Custom Pass Volume corrupts build data, causi...
To reproduce:1) Open the attached project and scene2) Build and run it It crashes on launch, a log showing that 'level0 is corrupted... Read more
[NavMeshSurface] Trees placed on Terrain are not taken into account when...
How to reproduce:1. Open the attached project (TreeTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click... Read more
"Hold on" popup hangs on "Importing assets" when changing script if Visu...
How to reproduce:1. Create a 3D project2. Create and attach a script to anything in Hierarchy3. Open the script and add a line of co... Read more
Crash with demangling_unexpected_handler() when rapidly modifying serial...
Reproduction steps:1. Open the user's attached project2. Select "Assets/DooberCanvas"3. In the Inspector, select any of the properti... Read more
[Android] TMP_InputField throws an exception upon Submit
see: https://unity.slack.com/archives/C06TQC5TK/p1685380002972049 Editing a textfield on Android and then submitting throws an excep... Read more
Camera control doesn't work after Handles.Button grasps a mouse click event
Steps to reproduce : - import the project attached- open the scene "test"- focus on the camera with "F"- right click on the drawn bu... Read more
Windows x64 standalone build crashes when using MeshCollider.sharedMesh
To reproduce:1. Import unity_4_3_crash_win_64.unitypackage2. Open scene TestCrash3. Build&run a windows standalone for x644. Pre... Read more
Windows Editor: Inspector dropdown list doesn't scroll with mouse wheel
-e: when you have a long list of items scrolling them with the arrows takes way longer than mouse wheel does. works fine in mac edit... Read more
[MixedMode] No shadows from mixed lights in Deferred rendering path
To reproduce this issue: 1. Import the attached package2. Open LightingTest scene3. The are 2 cubes above 2 quads in the scene. One ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12