Search Issue Tracker
Third Party Issue
Votes
0
Found in
2020.3.36f1
2021.3.6f1
2022.1.8f1
2022.2.0a18
2023.1.0a1
2023.2.0a1
Issue ID
UUM-7238
Regression
No
Unity hangs on Splash Screen when deployed on HoloLens 2 Emulator
How to reproduce:
1. Open the attached project "UWP-Enumerate.zip"
2. Open File>Build Settings...
3. Switch Platform to UWP
4. Build the Project
5. Open the built project with Visual Studio
6. Deploy on HoloLens 2 Emulator
Expected results: Build runs on HoloLens 2 Emulator without hanging
Actual results: Build hangs on Unity Splash Screen
Reproducible with: 2020.3.36f1, 2021.3.6f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1
Reproducible on: HoloLens 2 Emulator (10.0.20348.1506)
Not reproducible on: HoloLens 2 Emulator (10.0.20348.1450).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
Resolution Note:
As mentioned before, we've identified this as a bug in Microsoft's HoloLens 2 Emulator and reported the bug to them as
"DXGI Swapchain waitable object handle never gets signalled on HoloLens emulator 10.0.20348.0.1506"
We haven't had any updates from Microsoft regarding this issue but hopefully it will be fixed in future versions of the HoloLens 2 Emulator.