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Player builds fail when Default Icon is set to a texture on Windows
Steps to reproduce:1. Open attached "internal-vehicle-physics-pro.zip" Unity project2. Attempt to build on Windows Expected result: ... Read more
[Android]"Run In Background" is turned off when selecting the "Android" ...
Reproduction steps:1. Open the user's attached project "NewUnityProject2020.zip"2. Open "Build Settings" and "Project Settings", and... Read more
[URP] GraphicsSettings.useScriptableRenderPipelineBatching is ignored wh...
Reproduction steps:1. Open the attached project "SRPBatcherTest.zip"2. Go to Assets > Scenes > "SampleScene"3. Enter Play mode... Read more
Unity drains raw input message queue before Rewired can process each eve...
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/ Read more
Repeated Roslyn Analyzer entries in csproj files when regenerating proje...
How to reproduce:1. Open the attached project from "1104488_WB-Roslyn.zip"2. Navigate to Preferences > External Tools > select... Read more
[URP] ExitingEditMode and ExitingPlayMode are not logged when calling Pl...
How to reproduce:1. Open the user-submitted project2. Enter and exit Play mode3. Observe the Console window (Window > General >... Read more
[URP] _ProjectionParams.x with Overlay rendering
Wrong _ProjectionParams.x is leading to inverted ScreenPosition in raw mode from shaderGraphStep to repro:- Import Repro_Overlay_Iss... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template