Search Issue Tracker
Fixed in 1.2.0
Votes
1
Found in [Package]
1.0.0
Issue ID
1368761
Regression
No
[iOS] New Input System - iOSStepCounter - Crash on launch with Managed Stripping
This issue has no description.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
hippogames
Nov 22, 2021 18:05
Oh, sorry, the crash was causes by https://issuetracker.unity3d.com/issues/ios-unityframework-with-3rd-party-plugins-triggers-watchdog-termination-after-launch
and the workaround suggested there worked for me.
hippogames
Nov 22, 2021 17:37
Hi! I can confirm that this happens in 1.0.0 and 1.2.0 as well.
The app can run 1-2 times. After this, all run attemts freeze in black screen, even no Slash is shown.
The new Input System package is not suitable for iOS builds. I'm still trying to find a workaround.