Search Issue Tracker
[Android] SystemInfo.systemMemorySize returns the incorrect value for On...
To reproduce:1. Open project2. Build and run on Android on One Plus 5 or Samsung S9+3. Notice that:-On a Samsung S9+ (model number: ... Read more
SceneManager.sceneCountInBuildSettings reports a different numbers of sc...
To reproduce: 1. Open the project, attached by the user (Daniel.zip)2. Open the "pre" scene3. Put "Debug.Log (SceneManager.sceneCoun... Read more
[IL2CPP][Windows][iOS][Android] Building process fails when any code use...
To reproduce: 1. Download attached project "1028758.zip" and open in Unity2. Open "bug" scene3. In Player Settings change Scripting ... Read more
[UnityYAMLMerge] "Unexpected end of stream" error when merging files (fo...
"Unexpected end of stream" error when merging files REPRO STEPS:1. Download the attached zip file2. Using UnityYAMLMerge, attempt to... Read more
Target minimum iOS version value is not saved in editor properly
To reproduce:1. Open project2. Open Player Settings3. Change Target minimum iOS version value4. Reopen scene5. Open Player Settings ... Read more
During Sprite Atlas Packing, Unity Editor Crashes
1. What happened Unity Editor crashed while Sprite Atlas packing was in progress.All sprites atlases are in Atlases folder and all s... Read more
[Android] Textures become black in the build
To reproduce: 1. Open the project, attached by the user (knight_j3_render_bug.zip)2. Build and run the project for Android3. On the ... Read more
TcpClient.Client.LocalEndPoint is always null when Scripting RunTime is ...
How to reproduce:1. Open given unity project2. Make sure that scripting runtime version is set to 4.x3. Enter play mode4. Notice in ... Read more
VideoPlayer.Prepare() causes error: Assertion failed: Assertion failed o...
How to reproduce:1. Open the attached project2. Open the "test" scene3. Press Play4. Press "RepeatClick" button Actual result: Video... Read more
[2017.x] [UWP] IL2CPP generates incorrect code for lock() statement in U...
Steps to reproduce:1. Download 1038465_repro.zip2. Switch platform to UWP3. Build with IL2CPP backend, non-development build4. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved