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0
votes
Fixed

[Android] SystemInfo.systemMemorySize returns the incorrect value for On...

Android

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Mar 13, 2018

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Version/s: 2017.2.1p1

To reproduce:1. Open project2. Build and run on Android on One Plus 5 or Samsung S9+3. Notice that:-On a Samsung S9+ (model number: ... Read more

1
votes
Fixed

SceneManager.sceneCountInBuildSettings reports a different numbers of sc...

Scene Management

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May 09, 2018

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Version/s: 2017.2.0f3

To reproduce: 1. Open the project, attached by the user (Daniel.zip)2. Open the "pre" scene3. Put "Debug.Log (SceneManager.sceneCoun... Read more

0
votes
Won't Fix

[IL2CPP][Windows][iOS][Android] Building process fails when any code use...

IL2CPP

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Apr 21, 2018

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Version/s: 2017.2.0f3

To reproduce: 1. Download attached project "1028758.zip" and open in Unity2. Open "bug" scene3. In Player Settings change Scripting ... Read more

0
votes
Fixed

[UnityYAMLMerge] "Unexpected end of stream" error when merging files (fo...

Collab

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Apr 20, 2018

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Version/s: 2017.2.0f3

"Unexpected end of stream" error when merging files REPRO STEPS:1. Download the attached zip file2. Using UnityYAMLMerge, attempt to... Read more

3
votes
Won't Fix

Target minimum iOS version value is not saved in editor properly

Deployment Management

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Apr 10, 2018

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Version/s: 2017.2.0a4, 2017.4.0f1

To reproduce:1. Open project2. Open Player Settings3. Change Target minimum iOS version value4. Reopen scene5. Open Player Settings ... Read more

0
votes
Fixed

During Sprite Atlas Packing, Unity Editor Crashes

2D

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Apr 23, 2018

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Version/s: 2017.2.2p3

1. What happened Unity Editor crashed while Sprite Atlas packing was in progress.All sprites atlases are in Atlases folder and all s... Read more

0
votes
Not Reproducible

[Android] Textures become black in the build

Mobile

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Apr 23, 2018

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Version/s: 2017.2.0p4, 2017.2.0a1

To reproduce: 1. Open the project, attached by the user (knight_j3_render_bug.zip)2. Build and run the project for Android3. On the ... Read more

0
votes
By Design

TcpClient.Client.LocalEndPoint is always null when Scripting RunTime is ...

Networking

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May 11, 2018

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Version/s: 2017.2.0b2, 2018.1.0f2

How to reproduce:1. Open given unity project2. Make sure that scripting runtime version is set to 4.x3. Enter play mode4. Notice in ... Read more

1
votes
Fixed

VideoPlayer.Prepare() causes error: Assertion failed: Assertion failed o...

Video

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May 11, 2018

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Version/s: 2017.2.0b5, 2017.2.0f3

How to reproduce:1. Open the attached project2. Open the "test" scene3. Press Play4. Press "RepeatClick" button Actual result: Video... Read more

0
votes
Fixed

[2017.x] [UWP] IL2CPP generates incorrect code for lock() statement in U...

IL2CPP

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May 16, 2018

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Version/s: 2017.2.2p3

Steps to reproduce:1. Download 1038465_repro.zip2. Switch platform to UWP3. Build with IL2CPP backend, non-development build4. Build... Read more

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