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Shaders created with Shader Graph generate a large amount of shader vari...
How to reproduce: 1. Open the attached “shader_variants_birp” project 2. Open the Build Settings (File → Build Settings…) and ensur... Read more
NullReferenceException is thrown when overriding the UxmlObjectReference...
How to reproduce: 1. Open the user-attached project “UxmlObjectReferences_override” 2. Open the “Doc” Asset in the Project window ... Read more
[URP][Linux] RenderingCommandBuffer Errors are being thrown after creati...
How to reproduce: 1. Create a new Universal 3D Project 2. Observe the Console Expected result: No Errors or Warnings are being ... Read more
[iOS][AppleTV] Apps with .xcframework or .framework plugins fails to to ...
*Steps to reproduce:* 1. Open the attached "PluginuTestas.zip" project 2. Go to File > Build Profiles and ensure that the iOS ... Read more
Crash on VertexUtility::CopyChannel when selecting or using a specific S...
How to reproduce: 1. Open the attached "LegoSceneRepro" project 2. Open the “Assets/Arts/Lego_Scenes/Day_Scene.unity“ Alternatively... Read more
[Linux] Crash on ShaderLab::Program::AddVariantParameters when opening p...
Reproduction steps: 1. Open the attached “CrashRepro” project 2. Click “CloseButton” whenever “Error - Unity Version Control” moda... Read more
Listed item's text does not fit into the element when Searching in the S...
*Steps to reproduce:* # Open a High Definition 3D Project # Navigate to Window > Search > Scene # Change View to List View in ... Read more
[Linux] Shader communication error gets thrown when opening the project ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the Console window 3. Observe errors in the Console window ... Read more
Jerky initialization of Joints occurs when Configurable Joint Limits are...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Ragdoll Bug Repro” Scene 3. Select the “FannequinV2RootD... Read more
Package Manager window remove/install button is not visible when the win...
h5. Description In Package Manager window details pane, action buttons are located at the top-right of the window. This becomes pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled
- [Android] Selection of text in the InputField is not being removed when pressing the backspace button on Android Devices