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0
votes
Won't Fix

Unity doesn't display correct paths / filenames when they contain non-La...

Themes

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Jan 23, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project Result: console displays "Assets/???/???.cs when there's an error in the script in... Read more

0
votes
Won't Fix

Highlighter.Highlight fails to highlight Mesh field on MeshFilter, but s...

Themes

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Jan 22, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project 2. Select "Highlight_SkinnedMeshRenderer_Mesh" Game Object 3. Check the "highlight"... Read more

3
votes
Duplicate

[UI] Button is highlighted when Button.interactable is set to false and ...

UI

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Jan 21, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Press on the left button 4. Press on the right button Result... Read more

4
votes
Duplicate

[Camera] Objects culled within the camera's view gizmo when using custom...

Camera

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Jan 20, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project 2. Enter Play mode Notice how the red spheres pop in and out as the camera moves ... Read more

0
votes
Fixed

AsyncOperation.isDone will not return true until the Editor window is re...

Scripting

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Apr 03, 2017

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Version/s: 5.5.1f1

When async operations are executed in Editor mode (not playing any scenes), isDone never returns 'true', unless the Editor or any of... Read more

0
votes
Fixed

Some overloads of Graphics.CopyTexture do not work with depth Render Tex...

Graphics - General

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Feb 21, 2017

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Version/s: 5.5.1f1

Reproduction steps: 1. Open the attached project 2. Enter Play mode Result: DepthTexture is not the same as DepthTextureCopy if the... Read more

0
votes
Won't Fix

[MSE] Lightmap indices are assigned incorrectly when lightmapped prefabs...

Shadows/Lights

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Jan 24, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open project 2. Build 'Cuberef' and 'StartScene' scenes 3. Notice that cube is not lit 4. Open 'BakedScene' 5. Bui... Read more

0
votes
Fixed

[Metal][iOS] dynamic batching on iOS Metal devices causes mesh corruptio...

Camera

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Jan 16, 2017

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Version/s: 5.5.0p3

Reproduction Steps: 1. Open User's project 2. Select Metal 3. Enable Dynamic batching 4. Build and deploy to iOS device 5. Press "Sc... Read more

0
votes
By Design

Function Mathf.PerlinNoise returns the value which is less than 0

Scripting

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Jan 22, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached file "perlinNoise.zip"; 2. Open the scene "test"; 3. Enter the Play mode; 4. Observe the Co... Read more

0
votes
By Design

Using Mesh.SetUVs instead of Mesh.uv won't work with Mesh.GetNativeVerte...

Graphics - General

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Jan 13, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Download Repro.zip and open "test" scene 2. Disable the Blast and enable the Ribbon gameobject 3. Press play ... Read more

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