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Unity doesn't display correct paths / filenames when they contain non-La...
Reproduction steps: 1. Open the attached project Result: console displays "Assets/???/???.cs when there's an error in the script in... Read more
Highlighter.Highlight fails to highlight Mesh field on MeshFilter, but s...
Reproduction steps: 1. Open the attached project 2. Select "Highlight_SkinnedMeshRenderer_Mesh" Game Object 3. Check the "highlight"... Read more
[UI] Button is highlighted when Button.interactable is set to false and ...
Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Press on the left button 4. Press on the right button Result... Read more
[Camera] Objects culled within the camera's view gizmo when using custom...
Reproduction steps: 1. Open the attached project 2. Enter Play mode Notice how the red spheres pop in and out as the camera moves ... Read more
AsyncOperation.isDone will not return true until the Editor window is re...
When async operations are executed in Editor mode (not playing any scenes), isDone never returns 'true', unless the Editor or any of... Read more
Some overloads of Graphics.CopyTexture do not work with depth Render Tex...
Reproduction steps: 1. Open the attached project 2. Enter Play mode Result: DepthTexture is not the same as DepthTextureCopy if the... Read more
[MSE] Lightmap indices are assigned incorrectly when lightmapped prefabs...
To reproduce: 1. Open project 2. Build 'Cuberef' and 'StartScene' scenes 3. Notice that cube is not lit 4. Open 'BakedScene' 5. Bui... Read more
[Metal][iOS] dynamic batching on iOS Metal devices causes mesh corruptio...
Reproduction Steps: 1. Open User's project 2. Select Metal 3. Enable Dynamic batching 4. Build and deploy to iOS device 5. Press "Sc... Read more
Function Mathf.PerlinNoise returns the value which is less than 0
Reproduction steps: 1. Open the attached file "perlinNoise.zip"; 2. Open the scene "test"; 3. Enter the Play mode; 4. Observe the Co... Read more
Using Mesh.SetUVs instead of Mesh.uv won't work with Mesh.GetNativeVerte...
Steps to reproduce: 1. Download Repro.zip and open "test" scene 2. Disable the Blast and enable the Ribbon gameobject 3. Press play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material