Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
873174
Regression
No
Highlighter.Highlight fails to highlight Mesh field on MeshFilter, but succeeds on SkinnedMeshRenderer
Reproduction steps:
1. Open the attached project
2. Select "Highlight_SkinnedMeshRenderer_Mesh" Game Object
3. Check the "highlight" field under HighlighterBug component
4. Notice how the SkinnedMeshRenderer is highlighted in the editor
5. Select "Highlight_MeshFilter_Mesh" Game Object
6. Check the "highlight" field under HighlighterBug component
Expected result: MeshFilter component is highlighted
Actual result: nothing is highlighted
Reproducible on: 5.4.4p1, 5.5.1f1, 5.6.0b5
Tested on Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix. We understand that this will cause problems for some users, and fully intend for an existing, or forthcoming upgrade to provide the solution that you need.