Search Issue Tracker
Thumbnails in a Project window get darker after saving scene
How to reproduce:1. Create a new Unity project2. Create a cube in a scene3. Create a prefab from a newly created cube4. Create new M... Read more
Crash when selecting a Material
Reproduction steps:1. Open attached project "Case_1368933.zip"2. Set the Active Graphics API to either Metal, Vulkan, OpenGL Core, O... Read more
[iOS] App Store rejects Apps when they contain the Burst package
How to reproduce:1. Open the attached project "IOSBitcodeIssue-2021.2.zip"2. Build the project for iOS3. Open Xcode project4. In Xco... Read more
Player builds fail when Default Icon is set to a texture on Windows
Steps to reproduce:1. Open attached "internal-vehicle-physics-pro.zip" Unity project2. Attempt to build on Windows Expected result: ... Read more
[Android]"Run In Background" is turned off when selecting the "Android" ...
Reproduction steps:1. Open the user's attached project "NewUnityProject2020.zip"2. Open "Build Settings" and "Project Settings", and... Read more
[URP] GraphicsSettings.useScriptableRenderPipelineBatching is ignored wh...
Reproduction steps:1. Open the attached project "SRPBatcherTest.zip"2. Go to Assets > Scenes > "SampleScene"3. Enter Play mode... Read more
Unity drains raw input message queue before Rewired can process each eve...
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/ Read more
Repeated Roslyn Analyzer entries in csproj files when regenerating proje...
How to reproduce:1. Open the attached project from "1104488_WB-Roslyn.zip"2. Navigate to Preferences > External Tools > select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open