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[Android] Texture Format Override is not applied to Lightmaps when Textu...
How to reproduce:1. Open the user's attached "T1245491_Lightmap.zip" project2. Set the Platform to Android (File > Build Settings... Read more
FileUtil.DeleteFileOrDirectory deletes the entire project folder when it...
Reproduction steps:1. Open the attached project "Case_1382446"2. In the Menu Bar select "FileUtil-> Execute" Expected result: An ... Read more
[iOS] [ARFoundation] Crash after scanning a tracking image
Reproduction steps:1. Download and open the attached "ARCRashRerpo" project from the Google drive link2. Build and deploy the projec... Read more
Baked lights contain black areas when Range is set to over 5500
Reproduction steps: Open the user’s attached project Open “Assets/lightbake_error” Scene Open Window → Rendering → Lighting window I... Read more
"Can't remove Light because UniversalAdditionalLightData" error appears ...
How to reproduce:1. Open the user's attached project2. Enter Play Mode3. Press the "D" key and select "NovaMissileSoftBlue"4. Left c... Read more
Incorrect tooltip displayed for the Edit Polyline button of Polygon Coll...
Steps to reproduce:1. Create a new 3D Project2. Right-click in the Hierarchy window and select "Create Empty"3. In the Inspector win... Read more
Edit menu's items do not work when the Hierarchy window is floating
How to reproduce:1. Open the attached “Hierarchy test” project2. Open the “SampleScene” scene3. Open the Game view4. Undock the Hier... Read more
[Memory Profiler] Capturing Player built with higher Unity version crash...
How to reproduce:1. Create a new 3D project using 2022.1.0b12. Enable Development Build and Autoconnect Profiler in Build Settings (... Read more
SignalR HubConnectionBuilder fails when run in non-Windows IL2CPP builds
Reproduction steps:1. Open the user’s attached project (“repro.zip“)2. Open the “/Assets/ReproScene.unity” Scene3. Make sure that IL... Read more
Severe banding in non-native resolutions when using FullScreenMode.FullS...
Reproduction steps:1. Open the user's attached project2. Make sure that Direct3D12 and Linear color space is selected in the Player ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask