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Won't Fix

Votes

0

Found in

2020.3.38f1

2021.3.9f1

2022.1.14f1

2022.2.0b5

2023.1.0a6

2023.2.0a1

Issue ID

UUM-13017

Regression

No

AssetPostprocessor Mesh modification does not save after initial project import when applying changes to Mesh via OnPostprocessModel

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Reproduction steps:

# Open the user’s attached project
# Open Assets/Scenes/SampleScene
# Notice how the characters in the scene appear properly skinned in T-pose
# Save the project and close the Editor
# Reopen the project
# Look at the characters

Expected result: Characters are still properly skinned
Actual result: The meshes are stretched

Reproducible with: 2020.3.38f1, 2021.3.9f1, 2022.1.14f1, 2022.2.0b5, 2023.1.0a6

Reproducible on: Windows 11

Notes:
- reimporting the FBX assets permanently fixes the issue
- opening the project with ‘-consistencyCheck’ command line arg also fixes the issue

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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