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11
votes
Duplicate

Path is not calculated between two points located in the same NavMesh No...

AI Navigation

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Jan 10, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce:1. Open the attached project's Scene labeled "SamePolyIssue"2. Enter the Play Mode3. Click the "Calculate&DrawP... Read more

11
votes
Postponed

[2019.3] GUIView.RepaintAll.PlayerLoopController performance regression ...

Profiling

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Dec 02, 2019

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Version/s: 2019.3, 2019.3.0f1

Reproduction steps:1. Open the attached project named "PerformanceCase"2. Open the Classic_E01_F08 Scene3. Open the Profiler window ... Read more

11
votes
Duplicate

[SerializeReference][HDRP] Custom Pass Volume corrupts build data, causi...

Asset - Importers

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Oct 07, 2019

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Version/s: 2019.3.0b4, 2019.3.0b5, 2020.1.0a7

To reproduce:1) Open the attached project and scene2) Build and run it It crashes on launch, a log showing that 'level0 is corrupted... Read more

11
votes
By Design

OnDisable and OnDestroy methods are not called when a ScriptableObject i...

Asset - Database

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Aug 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open attached 'project-1174400.zip' project2. In Editor select 'Test' > 'Create and Save'3. Delete 'New TextA... Read more

12
votes
Postponed

[Mono] .NET 4.7.1 standard/framework .XML files with useful descriptions...

Mono

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Apr 22, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

Reproduction steps:1. Go to "Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api"2. Check if ".XML" files are there Expected resul... Read more

13
votes
Postponed

LightingData.asset being too big causes Scene corruption and Size overfl...

Progressive Lightmapper

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Aug 06, 2018

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Version/s: 2017.1, 2017.4, 2018.2, 2018.2.2f1, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open user-submitted project2. Open Scene Scenes/xx3. Wait for Unity to exit with the following error: Size ove... Read more

24
votes
Postponed

SerializeField list objects are not initialized with class/struct defaul...

Serialization

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Feb 09, 2012

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Version/s: 3.5.0f1, 2018.4, 2019.3, 2020.1, 2020.2

How to reproduce:1. Open the attached 'project-442732.zip' project2. In the Hierarchy window select 'Test'3. In the Inspector window... Read more

11
votes
Fix In Review

OnApplicationFocus() is not called when leaving or re-entering a VR appl...

Oculus

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Aug 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open the user's project2. Open the "SampleScene/Scenes" Scene3. Enter the Play Mode4. With HMD on press the Home... Read more

0
votes
Active

[VCS] Folder contents don't immediately refresh version control status w...

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May 20, 2022

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Version/s: 2017.4.35f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f2, 2020.1.0a17

How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create a new folder and ... Read more

0
votes
Active

AssetDatabase RenameAsset does not throw "Destination path name does alr...

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May 20, 2022

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Version/s: 2019.3.0a1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15

How to reproduce:1. Setup a perforce server and connect with the Editor2. Checkout the files3. In Project window, select Assets/Dupl... Read more

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