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[Hierarchy] Selecting a child object in the scene view does not select i...
In the attached project, selecting a child object would not select it in the Hierarchy panel if the hierarchy it belongs to is colla... Read more
[Shuriken] VisualizeBounds does not scale correctly on shape
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Select and simulate particle system.4. Inspect pa... Read more
[Shuriken] World collision does not work when particle system is scaled ...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Select and simulate particle system.4. Inspect pa... Read more
[OSX] TextGenerator crashes Unity when <quad> occurs on line break
How to reproduce:1. Open the attached project2. Open Bug scene3. Change Shading Mode to Shaded Wireframe in the scene4. Select Text ... Read more
[iOS] Application crashes while allocating memory for texture
Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip)2. Build for iOS3. Build the Xcode project and run on device4... Read more
Instantiating UI objects during runtime with localscale set to 0 (and in...
Steps to reproduce:1) open attached project2) play scene 'test'Actual behavior: notice boxes are solid green without any text 3) try... Read more
"Pure virtual function call" crash on import (Recursive serialization as...
Steps to reproduce:1. Download and open attached project "UnityProject.zip"2. Notice crash on import Note: Project opens and stops c... Read more
[Frame Debugger] No way of displaying big versions of bound textures
The thumbnails are cool and all, but OOOH SO small. An option of clicking on them to have them rendered at native size (or scaled do... Read more
Changing ambient intensity at runtime doesn't work without light probe
Changes to ambient intensity in the playmate takes no effect without light probe. - Changing ambient intensity from the Lighting win... Read more
[Android] Resources.UnloadUnusedAssets causes audio glitches when combin...
Resources.UnloadUnusedAssets causes audio glitches when combined with OnAudioFilterRead Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved