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A NavMeshAgent GameObject teleports to a near NavMeshSurface when collid...
Repro steps:1. Open QA attached project "repro_1072945"2. Enter Play Mode and observe the Game View Expected: The moving Cube moves ... Read more
Button's hitbox is offset when building standalone project for two screens
Reproduction steps:1. Open the attached build of the project named "Build_1141732_New"2. Select a non-native screen resolution3. Sta... Read more
HoloLens holograms warp and pivot despite correct setting of stabilisati...
How to reproduce:1. Open the attached project2. Switch platform to UWP3. Build and Deploy to HoloLens4. Once the app is running gaze... Read more
[XR][OpenVR] ScreenPointToRay() is offset when used in VR
Steps to reproduce:1. Download and open the attached project2. Enter playmode in VR3. Set aspect ratio to "Remote" if not done autom... Read more
[WebGL] Multiple Audio Clips not playing in the same Timeline when it's ...
Reproduction steps:1. Open the attached project2. Build and Run the project3. Click the button "Start"4. Listen to the audio Expecte... Read more
[editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mo...
To reproduce:1. Open launcher and activity monitor2. Notice that in activity monitor's Energy tab, Unity has 'No' value in 'Preventi... Read more
RectMask2D stops masking, when it's child has a child with Mask and Imag...
It reproduces when UI Object with a "Rect Mask 2D" has a child object (which is not the first child in hierarchy) which also has a C... Read more
[OpenXR][Vulkan][URP] MSAA does not work on Quest 1/2 builds when using ...
Steps to reproduce:1. Open the attached user's project "BuggedMSAA_URP_OpenXR_Quest2.zip"2. Make sure that MSAA is enabled and set t... Read more
Project Startup time slow due to unmatched Custom Dependencies
When a project with a large number of Prefabs, which have many scripts, is fully imported, and the Editor is restarted, there is a l... Read more
[LightProbes] Probes lose their lighting data after entering Play mode w...
Steps to reproduce: 1. Download the attached project and open SimpleOutdoorsA scene2. Make sure that both baked and realtime GI are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs