Search Issue Tracker
Active
Votes
20
Found in
2021.2.17f1
2022.2
Issue ID
1417105
Regression
Yes
[WebGL] Multiple Audio Clips not playing in the same Timeline when it's ran on WebGL Player
Reproduction steps:
1. Open the attached project
2. Build and Run the project
3. Click the button "Start"
4. Listen to the audio
Expected result: there should be 5 separate clips running
Actual result: only 1 clip was heard
Reproducible with: 2021.2.16f1, 2021.3.3f1, 2022.1.3f1, 2022.2.0a15
Not reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.2.15f1
Reproducible on: Windows 10 (21H2)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- [Linux] Drag-and-drop functionality doesn’t work in Editor when using touchscreen
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
RegisB
Nov 07, 2022 14:57
confirmed.
You have to unfocus from the window, then focus the navigator back again to hear the audio playing, each time a new audio file is played.
chakitp_infogen
Jul 18, 2022 07:21
Was Able To Reproduce in the version 2021.3.5LTS