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Fixed in 2022.2.X
Votes
32
Found in
2018.2.0b10
Issue ID
1052045
Regression
No
[LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled
Steps to reproduce:
1. Download the attached project and open SimpleOutdoorsA scene
2. Make sure that both baked and realtime GI are enabled in the Lighting settings
3. Make sure that Auto Generate is disabled in Lighting settings
4. Generate lighting
5. Enter play mode
6. Notice that light probes have lost their lighting data
Notes:
- Reproduced in: 2017.4.6f1, 2018.1.4f1, 2018.2.0b8, 2018.3.0a1 (330986351f8d), 2018.3.0a3 (0ac1bca97520)
- Affects both desktop and mobile platforms
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unity_03E3DB72C25029EB7262
Dec 26, 2021 06:01
I need to make a zepeto item and I can't why?
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arvzg
Sep 25, 2021 10:17
seems to be happening even on the very latest version as of today - Unity 2021.2.0b12.
Everything seems to be working after bake, then one of several things I do can cause the light data to disappear:
- Move the object (doesn't always happen)
- Save scene (doesn't always happen)
- Enter play mode (always happens) -
StellarVeil
Aug 10, 2021 08:30
I think it's worth mentioning that the bug affects realtime lights only, mixed ones don't lose their data in the probes.
Also realtime lights don't lose their data if only realtime GI is enabled.It is still problematic though as in some cases where you have more than 3 mixed lights overlapping, the 4th nearby one needs to be realtime otherwise it looses its light if you bake in Shadowdistance mode (which has a 3 mixed lights overlap limit).
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Soahr
Jun 21, 2021 14:47
Still the same issue on 2021.2.0a21.2949 ...
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VengadoraVG
Feb 02, 2020 01:58
so, is that it? "WON'T FIX"... are we going to just have to deal with crappy lighting for the rest of our lives? >__>
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fildax
Sep 27, 2019 14:34
Only happens when baking with plm. Every version I tried since plm introduction.
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tetto_green
Aug 31, 2019 20:46
It's still there in Unity 2019.1.14. and not even a comment here. Unbelivable. I am really close to switch to other engine after 4 years of using Unity...
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tetto_green
Apr 29, 2019 02:58
Addition: this data loss is observable only when baking light with Progressive Lightmapper. The problem was caused by the Ambient Light in Realtime mode.
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tetto_green
Apr 28, 2019 22:58
Same. 2018.3.12f1. To be more accurate, only the indirect lighting data is lost in my case.
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Midev
Mar 06, 2019 11:04
We are having the same problem in version 2018.3.7f1
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Resolution Note (fix version 2022.2):
Will be addressed as part of a larger refactor of the Light Probes area.