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Fix In Review for 2021.1

Planned for 2018.4, 2019.4, 2020.1

Fix In Review for 2020.2

Votes

23

Found in

2017.2.0a2

2017.4

2017.4.8f1

2018.4

2019.4

2020.1

2020.2

Issue ID

1072945

Regression

Yes

A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle

AI

-

Repro steps:
1. Open QA attached project "repro_1072945"
2. Enter Play Mode and observe the Game View

Expected: The moving Cube moves the Capsule when collided
Actual: The Capsule teleports to a NavMeshSurface beneath the Plane when collided

Reproducible with:2020.2.0a20, 2020.1.3f1, 2019.4.8f1, 2018.4.26f1, 2018.3.0a10, 2018.2.6f1, 2018.1.9f2, 2017.4.10f1, 2017.2.3p4
Not reproducible with: 2017.2.0a1

Comments (1)

  1. C81a5fac8b68b0d22885f8e3c85efd08?d=mm

    Laika16

    Jul 31, 2019 12:46

    I hope this bug gets fixed soon, since it makes all games with navmeshagents walking on multiple floors completely unplayable. Any encounter with dynamically moving doors or boxes results in characters disappearing due to being teleported several floors up or down. I have this bug in 2017.4.30f1.

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