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Wrong opacity of a transparent Material when Render Queue is set lower t...
Reproduction steps:1. Open the attached “DepthShadow6000“ project2. Open the “DepthShadowDemo“ Scene3. In the Game View, observe the... Read more
Artifacts in the Built Game on sprites when using a 2D Pixel perfect cam...
Repro explained by Automn: I tested your project again and I'm finding that the artifacting and extrusions in the board will appear ... Read more
Generic methods with [HideInCallstack] are present when “Strip logging c...
Reproduction steps:1. Open the attached “IN-104937_My project.zip“ project2. In the Console window’s options (3 vertical dots), enab... Read more
[Quest][GLES3] Transparent materials disappear due to FullScreenRenderPa...
Steps to reproduce:1. Open the attached user's project "MSAA_SPSBlit.zip"2. Switch to Android Platform3. Ensure OpenGLES3 is set as ... Read more
Reverting [SerializeReference] List property creates persistent element ...
Reproduction steps:1. Open the attached “IN-103686.zip” project2. Select the “New Prefab Variant” from the Project Window3. In the I... Read more
[Android] AR Camera Background has a white/bright tint when deployed wit...
How to reproduce:1. Open the “ReproProject.zip“2. Build and Run for Android3. Observe the screen Expected result: The screen is not ... Read more
[MacOS]Metal: Vertex shader missing buffer binding at index warnings on ...
Steps to reproduce: Create a new project with VR Template Observe the Console window \\Actual results: The following warnings appear... Read more
Project Auditor - Using 'Refresh' in Shader - Shader Variants can result...
If you go into Shader - Shader Variants and click refresh (the more times you click it the more it will duplicate) if you then go an... Read more
Rendering errors are thrown when canceling full screen on OpenGL API Win...
How to reproduce:1. Open the “Sample“ project2. Open the “SampleScene“3. Build and run the project on the Windows platform with “Dev... Read more
Canvas type ShaderGraph Materials are not updated in the Scene when they...
How to reproduce:1. Open the “MaskedImagesBug.zip“ project2. Open the “OutdoorsScene“3. Focus on the Game view4. Select the “Shaders... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved