Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X
Votes
0
Found in
6000.0.51f1
6000.1.8f1
6000.2.0b6
Issue ID
UUM-109472
Regression
No
Canvas type ShaderGraph Materials are not updated in the Scene when they use the Mask Component
How to reproduce:
1. Open the “MaskedImagesBug.zip“ project
2. Open the “OutdoorsScene“
3. Focus on the Game view
4. Select the “Shaders/CanvasShader“ material
5. Change the “Glow“ parameter
6. Observe the Game view
Expected result: The right image is the same as the left
Actual result: The right image is not updated
Reproducible in: 2023.3.0a2, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Could not test in: 2022.3.63f1 (No “Canvas“ Material option in the ShaderGraph), 2023.1.0a1, 2023.2.0a1 (ShaderGraph issues)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- Bug is reproducible in other Render Pipelines
- The shader is using the “Canvas“ material type
- Saving the scene will update the material
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment