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Fixed

Won't Fix in 2022.3.X, 6000.0.X, 6000.3.X

Fixed in 6000.2.X, 6000.4.0b4, 6000.5.0a4

Votes

0

Found in

2022.3.63f1

6000.0.51f1

6000.1.8f1

6000.2.0b6

Issue ID

UUM-109364

Regression

No

Generic methods with [HideInCallstack] are present when “Strip logging callstack“ option is enabled in the Console Window

Scene Tooling

-

Reproduction steps:
1. Open the attached “IN-104937_My project.zip“ project
2. In the Console window’s options (3 vertical dots), enable the “Strip logging callstack“ option
3. Select the “Test > Click Me“ option from the Menu Bar
4. In the Console’s options menu (3 vertical dots), enable the “Strip logging callstack“ option
5. Select the “Inspect my stacktrace!“ log inside the Console
6. Observe the stacktrace

Expected result: The generic [HideInCallstack] “ThisShouldBeHiddenButIsnt<T>()” method is hidden
Actual result: “TestLog:ThisShouldBeHiddenButIsnt<int> () (at Assets/TestLog.cs:16)“ is present in the stacktrace

Reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6

Reproducible on: Windows 11 (User’s platform), M1 Max MacOS 15.5 (Tested by CQA)
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 6000.4.0b4):

    Fixed in 6000.4.0b4

  2. Resolution Note (6000.3.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  3. Resolution Note (6000.0.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  4. Resolution Note (2022.3.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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