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0
votes
Not Reproducible

[Linux] OS freezes when tabbing away from fullscreen unity app

Linux

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Jan 22, 2016

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Version/s: 5.3

-e: see title, need to hard reboot the machine -repro:--build empty scene and run on linux--start in fullscreen--try to alt-tab away... Read more

0
votes
Fixed

[Linux][GLCore] fullscreen resolution produces only black/grey screen + ...

OpenGL

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Jan 22, 2016

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Version/s: 5.4.0b3

-e: see title, screen goes just black and nothing happens -repro:--get standard assets from asset store/build emtpy scene--build for... Read more

0
votes
Fixed

[GLES] Shader using const arrays crashes on some Androids (5.2.3)

OpenGL

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Jan 23, 2016

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Version/s: 5.2.3f1

Shader code like this:const half blurKernel[11] = {0.0009765625, 0.009765625, 0.04394531, 0.1171875, 0.2050781, 0.2460938, 0.2050781... Read more

0
votes
Not Reproducible

Change IPv6 to IPv4 causes DNS issue

Mono

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Jan 25, 2016

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Version/s:

repro:1) set the environment IPv62) download a content via HttpWebRequest3) change the environment IPv44) download a content with th... Read more

1
votes
Fixed

TargetJoint2D added during runtime ignores collision

Physics2D

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Jan 22, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1) open attached project2) play scene 'TestScene'- the scene has three cubes, bottom right corner shows expected ... Read more

0
votes
Not Reproducible

[MSE] SceneCount is always 1 in Awake()

Assets Management

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Jan 23, 2016

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Version/s: 5.4.0b3

Repro steps:1)Open the project and Scene12) Add Scene2 additively and press play3) See the debug prints from SceneLoadTest - sceneCo... Read more

0
votes
Fixed

[UNETServerDLL] Attempt to send data via "Fragmented" channels cause "In...

Networking

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Jan 25, 2016

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Version/s: 5.4.0b3

Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Press "Connect" button5. Choose "UnreliableFragmented"... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
Fixed

[Shuriken] Renderer max and min particle size fields are visible in the ...

Shuriken

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Jan 25, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Create new project or download attached one and skip to step 4.2. Create particle system.3. Set its render mo... Read more

0
votes
Fixed

[Shuriken] Deactivating the SubEmitter module makes SubEmitter particles...

Shuriken

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Jan 25, 2016

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Version/s: 5.4.0b3

Particle SubEmitters stop playing in preview when the module they are assigned to is deactivated. Any change done to these particles... Read more

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