Search Issue Tracker
[Linux] OS freezes when tabbing away from fullscreen unity app
-e: see title, need to hard reboot the machine -repro:--build empty scene and run on linux--start in fullscreen--try to alt-tab away... Read more
[Linux][GLCore] fullscreen resolution produces only black/grey screen + ...
-e: see title, screen goes just black and nothing happens -repro:--get standard assets from asset store/build emtpy scene--build for... Read more
[GLES] Shader using const arrays crashes on some Androids (5.2.3)
Shader code like this:const half blurKernel[11] = {0.0009765625, 0.009765625, 0.04394531, 0.1171875, 0.2050781, 0.2460938, 0.2050781... Read more
Change IPv6 to IPv4 causes DNS issue
repro:1) set the environment IPv62) download a content via HttpWebRequest3) change the environment IPv44) download a content with th... Read more
TargetJoint2D added during runtime ignores collision
Steps to reproduce:1) open attached project2) play scene 'TestScene'- the scene has three cubes, bottom right corner shows expected ... Read more
[MSE] SceneCount is always 1 in Awake()
Repro steps:1)Open the project and Scene12) Add Scene2 additively and press play3) See the debug prints from SceneLoadTest - sceneCo... Read more
[UNETServerDLL] Attempt to send data via "Fragmented" channels cause "In...
Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Press "Connect" button5. Choose "UnreliableFragmented"... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
[Shuriken] Renderer max and min particle size fields are visible in the ...
Steps to reproduce: 1. Create new project or download attached one and skip to step 4.2. Create particle system.3. Set its render mo... Read more
[Shuriken] Deactivating the SubEmitter module makes SubEmitter particles...
Particle SubEmitters stop playing in preview when the module they are assigned to is deactivated. Any change done to these particles... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used