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[Android] Performing hardware comparison using "SAMPLE_TEXTURE2D_SHADOW"...
How to reproduce:1. Open the “ReproProject“ project2. Open the “ShadowTest“ scene3. Build and Run for Android4. Wait for a few secon... Read more
Physics.Raycast fails when a Capsule Collider at a default position is used
Reproduction steps:1. Open the attached “BrokenCapsule.zip” project2. Open the “BrokenRaycast” Scene3. Enter the Play mode4. Observe... Read more
Undoing the branch rotation resets only wireframe and not mesh when undo...
How to reproduce:1. Open the attached "SpeedTreeET"2. Open the "s" Scene3. In the Hierarchy, select the "Tree" GameObject4. In the I... Read more
Water Surface renders rectangular shape when the Camera is relatively cl...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “OutdoorScene” Scene3. Observe the Game View Expected result: ... Read more
FocusNextInDirection not focusing when used on multiline TextFields
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more
[HandsDemoScene][Hand Interaction Profile] Right pinch moves left raycas...
See HandSelect.mp4 attached. Right hand pinch causes left hand's raycast beam to become offset from the hand model. The bug happens ... Read more
Inaccurate Box Collider boundaries on a rotated child Cube when the pare...
NOTE FROM [~alexandru]: DO NOT CLOSE THIS CASE BECAUSE IT IS ALIVE FOR TOO LONG. PLEASE REACH OUT FIRST AND WE CAN DISCUSS CONVERTIN... Read more
[URP] A white vertical artifact is present when any Material from HDRI i...
How to reproduce:1. Open the “PanoramicArtifact.zip“ project2. Open the “SampleScene”3. Rotate around the Scene view4. Observe the S... Read more
Editor freezes when handling Havok collision interactions between a thin...
How to reproduce:1. Open the attached “IN-89005“ project2. Open the “SampleScene“3. Enter Play mode4. Use the WASD keys to move arou... Read more
New selector in Matching Selectors displays as on line -1 in debugger
Steps to reproduce: Create a new URP project. Import the extracted contents of the attached Editor.zip. Open Assets > Editor >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open