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Votes
0
Found in
2021.3.33f1
2022.3.16f1
2023.2.4f1
2023.3.0b1
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-59426
Regression
No
[Quest 2] GameObject only renders for the left eye when using the Built-in Custom Shadergraph with Single Pass Instanced option
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Connect Quest 2 with Oculus Link
4. Enter the Play Mode
5. Observe the Scene shown in Quest 2
Expected result: Cube renders for both eyes
Actual result: Cube only renders for the left eye
Reproducible with: 2021.3.33f1, 2022.3.16f1, 2023.2.4f1, 2023.3.0b1
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproduces with Windows Standalone Player
- Reproduces with Mono and IL2CPP
- Does not reproduce in Android Player built with Vulkan
- No cube is rendered in Android Player built with OpenGLES3
- Only reproducible when Single Pass Instanced is selected
- Reproducible with Oculus XR and OpenXR
- When the Shader Graph is set to unlit, cubes are rendered in different locations for each eye
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Resolution Note:
The built-in ShaderGraph target does not support instancing, so this is not expected to work.
Resolution Note:
The built-in ShaderGraph target does not support instancing, so this is not expected to work.