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[ES] Number of batching differs in Android and Editor
Using StaticBatchingUtility.Combine to trigger batching of drawcalls is only working in the editor. Read more
GI becomes brighter when another scene is loaded
To reproduce the issue follow the steps:1. Open Project user have provided2. Play "10_MagasinGenerale" scene3. Press L to Reload the... Read more
[UWP] x64 platform application throws exceptions in the output
On UWP x64 platform project throws exceptions: NullReferenceException: Object reference not set to an instance of an object.at EVP.V... Read more
Scrubbing or reviewing animation created with 5.3 in the Animation windo...
How to reproduce:1. Open the attached project "animationBug.zip"2. Open "test" scene3. Select Cube (be sure that its Z rotation is 0... Read more
When accessing PrefabType in PostProcessScene(), PrefabType is Disconnec...
Reproduction steps:1. Open attached project2. Open the "main" scene3. Click on GetPrefabType in the menu bar Assets/GetPrefabType. N... Read more
[iOS] Bitcode is not enabled in libiphone-lib.a
To Reproduce: 1. Build any project for ios.2. Observe that 'bitcode' is not enabled in Build Settings.3. If it's enabled, it will fa... Read more
Navmesh Agent radius, height, step height can be set to negative values
How to reproduce: 1. Open a new project2. Open the Navigation Window3. Select the Agents tab- Every non-slider setting in that tab c... Read more
Unregistered icall error using ParticleSystem.EmissionModule.enabled on ...
How to reproduce: 1. Open attached project2. Build to iOS and run- Note how the application freezes on the device and there is an er... Read more
There is no way to copy manual activation link from Unity
To repro:1. Open Unity -> Help -> Manage License... -> Manual Activation.Actual result: There is no ability to copy manual ... Read more
Information messages are not updating while switching from page to page ...
to repro:1. Open Unity (make sure you’re signed out).2. Help -> Manage license (Note that message “You are not currently signed i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open