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0
votes
Fixed

Crash in SplatDatabase::RecalculateBasemap when opening scene with terrain

Asset Loading

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Dec 28, 2015

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Version/s: 5.3.0f4

Steps to reproduce:1) open attached project2) try opening the scene - observe crash note: project contains only scene and terrain Read more

8
votes
Fixed

When Particle System is stopped and cleared after that it won't play wit...

Shuriken

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Dec 24, 2015

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Version/s: 5.3.1p1

Reproduction steps:1. Open attached project (ReproProject.zip)2. Open and play the "test" scene3. On the keyboard press "S" (to stop... Read more

0
votes
Fixed

Crash when game object that is a child of a missing prefab is deleted

uGUI

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Dec 29, 2015

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached "test0" Unity project.2. Open "Scenes > Spells Test" scene.3. Expand and delete "UI Parent &g... Read more

0
votes
Duplicate

[LOD][TreeCreator][Shadows]Uninformative error is shown/shadows are corr...

Speedtree Integration

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Drag any SpeedTree .spm model (for instance, 'B... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more

0
votes
Fixed

Opening scene crashes at: DrawUtil::DrawMeshRaw

DirectX

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Dec 29, 2015

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Version/s: 5.3.0f4

Steps to reproduce:1) open the project2) open scene 'Demo'- observe crash Regression started 5.3 Read more

0
votes
Fixed

[AsyncUpload] Editor allows to set syncUploadBufferSize bellow 2 which l...

Graphics - General

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Dec 16, 2015

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Version/s: 5.3.0f4

To reproduce the issue follow the steps:1. Create new or open any project2. Gp to Quality settings and change asyncUploadBufferSize ... Read more

0
votes
Fixed

[MeshFilter] mesh does not disappear when deleting its mesh filter

Graphics - General

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Dec 29, 2015

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and open attached project.2. Open scene: main3. Select game object in Hierarchy: Cube4. In the Inspe... Read more

0
votes
Fixed

[ParticleSystem] Disabling Collision module does not disable Visualize B...

Shuriken

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Dec 29, 2015

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Version/s: 5.4.0b1

Disabling the Collision module on a particle system does not disable Visualize Bounds within it. Repro Steps: 1) Open attached proje... Read more

0
votes
Fixed

#pragma target in some shader does not work

Shaders

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Dec 29, 2015

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Version/s: 5.4.0b1

Setting pragma target does not seem to affect certain shaders. Repro steps:1. Open TestScene from the attached project.2. Open the T... Read more

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