Search Issue Tracker
Fixed in 5.3.2
Votes
8
Found in
5.3.1p1
Issue ID
756971
Regression
Yes
When Particle System is stopped and cleared after that it won't play with simulation space set to local
Reproduction steps:
1. Open attached project (ReproProject.zip)
2. Open and play the "test" scene
3. On the keyboard press "S" (to stop the particle system)
4. Then press "P" on the keyboard (to play the particle system again)
5. Particle system won't play
Actual result: Particle System doesn't play after it was stopped and cleared
Expected result: Particle System should play after it was stopped and cleared.
Note: If the Particle System isn't cleared everything works fine.
Regression introduced in: 5.3
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
kubajs
Feb 08, 2016 22:12
The problem only occurs when Simulation Space is set to Local. In World Simulation Space it works properly.
kubajs
Feb 08, 2016 22:02
I can re-create the issue in 5.3.2f1.
skok
Jan 04, 2016 15:07
Note: it works if you add an empty subemitter!
Unfortunately, it's not possible to apply this workaround through code.
(http://forum.unity3d.com/threads/particlesystem-doesnt-play.376212/#post-2448618)
yc960
Jan 03, 2016 06:17
in both 5.3.1 and 5.3.1p1, particle system will not start again when stopped if the space is set to local. This broke nearly all of my effects as I use pooling extensively. I am quite surprised at this getting so few votes.