Search Issue Tracker

Fixed in 5.3.2



Found in


Issue ID




When Particle System is stopped and cleared after that it won't play with simulation space set to local



Reproduction steps:
1. Open attached project (
2. Open and play the "test" scene
3. On the keyboard press "S" (to stop the particle system)
4. Then press "P" on the keyboard (to play the particle system again)
5. Particle system won't play

Actual result: Particle System doesn't play after it was stopped and cleared

Expected result: Particle System should play after it was stopped and cleared.

Note: If the Particle System isn't cleared everything works fine.

Regression introduced in: 5.3

Comments (4)

  1. kubajs

    Feb 08, 2016 22:12

    The problem only occurs when Simulation Space is set to Local. In World Simulation Space it works properly.

  2. kubajs

    Feb 08, 2016 22:02

    I can re-create the issue in 5.3.2f1.

  3. skok

    Jan 04, 2016 15:07

    Note: it works if you add an empty subemitter!

    Unfortunately, it's not possible to apply this workaround through code.

  4. yc960

    Jan 03, 2016 06:17

    in both 5.3.1 and 5.3.1p1, particle system will not start again when stopped if the space is set to local. This broke nearly all of my effects as I use pooling extensively. I am quite surprised at this getting so few votes.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.