Search Issue Tracker
ShaderGUI.ValidateMaterial is called inconsistently
Reproduction steps:1. Open the attached "repro_IN-55375.zip" project2. Open the "Test" Scene3. Build the project ("File > Build A... Read more
[Vcs][P4] -vcPerforcePassword argument value is not being hidden when Un...
Reproduction steps:1. Extract the attached project “P4-password”2. Using the Command Line interface open the project using the attac... Read more
The “Serialized material properties” texture does not copy to a “Non-ser...
Reproduction steps:1. Open project “CopyMatchingPropertiesFromMaterial 2.zip”2. Open “SampleScene”3. Select the “CopyBug” GameObject... Read more
The Asset bundle is built corrupted when more than 2 Scriptable Objects ...
How to reproduce:1. Open the “IN-53811_repo“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the console Expected resul... Read more
Performance degrades and FPS decreases when adding a lot of inactive Aud...
Steps to reproduce:1. Open the attached user's project "1657950_Gavin.zip"2. Open "SampleScene.unity" and enter Play Mode with Game ... Read more
When enabling Root Transform Position (Y) on an imported animation, grav...
Steps to reproduce:1. Unzip the attached user's project "AnimationGravityTest.zip"2. Open "SampleScene.unity"3. Enter Play Mode4. Ob... Read more
Glyphs are not loaded from Addressables when using the UI Toolkit
How to reproduce1. Open the user’s attached “GlyphDemo.zip” project2. Enter “SampleScene” Scene (Assets > Scenes)3. Enter Play Mo... Read more
[tvOS] Making a build for tvOS with invalid Bundle ID will throw an erro...
Steps to reproduce: Open attached project (tvos-identification-test.zip) Switch to tvOS Notice that Bundle Identifier field is left ... Read more
Scripts derive from StateMachineBehaviour instead of MonoBehaviour when ...
How to reproduce:1. Create a new project2. Create a new C# Script3. Open the C# Script Expected result: The newly created C# script ... Read more
[WebGL] Application Focus Loss not recognized when right click dragging ...
Reproduction steps:1. Open the attached “Repro” project2. Build and Run for WebGL3. While in the Player, press W key and RMB4. While... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved