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Fixed
Fixed in 2022.3.19f1, 2023.2.8f1, 2023.3.0b5
Votes
3
Found in
2022.3.16f1
2023.2.4f1
2023.3.0a19
Issue ID
UUM-59183
Regression
Yes
SerializeField enum resets to the first value in the Inspector when selecting multiple objects with different enum values
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Select the “GameObject“ GameObject in the Hierarchy window
4. Set the Test value to “Test 1“ in the Inspector window
5. Select the “GameObject (1)“ GameObject in the Hierarchy window
6. Set the Test value to “Test 2“ in the Inspector window
7. Select the “GameObject (2)“ GameObject in the Hierarchy window
8. Set the Test value to “Test 3“ in the Inspector window
9. Select all 3 “GameObject”, “GameObject (1)“ and “GameObject (2)“ GameObjects in the Hierarchy window
10. Deselect all selected GameObjects in the Hierarchy window
11. Select any of the “GameObject”, “GameObject (1)“ or “GameObject (2)“ GameObjects in the Hierarchy window
12. Observe the Inspector window
Expected result: The Test value that was set remains
Actual result: The Test value is reset to “None“
Reproducible with: 2022.3.14f1, 2022.3.16f1, 2023.2.4f1, 2023.3.0a19
Not reproducible with: 2021.3.33f1, 2022.3.13f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note: No reproduction if the Test value is the same for all of the “GameObject”, “GameObject (1)“ and “GameObject (2)“ GameObjects
Comments (2)
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Ozzieme
Jan 15, 2024 03:34
in 2022.3.17 still exists. not only in hierarchy but also occur when you handle assets in project folder by SELECTING MULTIPLE OBJECTS.
Sneirox
Jan 12, 2024 15:25
this bug also occurs when moving an Objects to a different folder