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Feature Request

Votes

0

Found in

2021.3.33f1

2022.3.16f1

2023.2.4f1

2023.3.0b1

Issue ID

UUM-59184

Regression

No

"Screen.dpi" value is incorrect compared to the manually calculated value

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How to reproduce:
1. Open the "IN_62437" project
2. Open the "SampleScene"
3. Open the “Test.cs” script and change the “monitorDiagonalInches” value to your monitor diagonal
4. Enter the Play Mode
5. Observe the Console

Expected result: "Screen.dpi" value is roughly (-+1) the same as the "Manual DPI" value
Actual result: "Screen.dpi" value is different more than 1 from the “Manual DPI” value

Reproducible with: 2021.3.33f1, 2022.3.16f1, 2023.2.4f1, 2023.3.0b1

Reproducible on: Windows 10 Pro
Not reproducible on: macOS Ventura 13.5.2 (M1)

Notes:
- Also reproducible in the Windows Standalone Player
- Also reproducible on the Android Platform

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team has determined this is a new feature request, as it would require new public APIs to expose all the new information mentioned in the report. We will investigate adding this functionality to future versions of Unity, but this will require a bit more planning on our side to determine the best way to add it.

    Today we will be closing this case. Thank you again for taking the time to raise this issue, and please let us know if you have have further thoughts on this.

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