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[iOS] "Run Script" task is being duplicated when doing an "Append" build...
How to reproduce:1. Build the attached “BugReport.zip” project for iOS platform2. Build the project for the iOS platform again and s... Read more
UI Builder resets VisualElement properties when file path contains speci...
How to reproduce:1. Open the attached “special_characters_UIbuilder_issue” Project2. Open the UI Builder (Window > UI Toolkit >... Read more
Contextual Menu: Menu option "Install package from git URL.." is too wide
Steps to reproduce: Create/open any project Window -> Package Manager Click " + " and select the option "Install package from git... Read more
UnityWebRequest crash in 2022.14f1+ (IN-63312) (maybe 13f1)
Customers using the visionOS platform are reporting crashes with UnityWebRequest. A minimal repro case was submitted as IN-63312 – [... Read more
Android Keyboard inconsistently does not fully expand when interacting w...
How to reproduce:1. Open the user-attached “InputFieldBug.zip” Project2. Build and Run with the “SampleScene” added3. Press on the I... Read more
Contextual Menu: the same menu in different windows is presented in diff...
Steps to reproduce: Create/open any project Click Window - Search - New Window Click a discete next to the search input Observe the ... Read more
Imported texture has default settings when the .meta file has a merge co...
Reproduction steps:1. Create a new Unity project2. Copy “IMAGE” and “IMAGEMETA” to the assets folder3. Right-click in the Project wi... Read more
The order of children GameObjects within the Prefab changes when updatin...
How to reproduce:1. Open the “GameObjectOrder20213” project2. Open the “SampleScene”3. Enter the Play Mode4. Observe the Game View E... Read more
WebGL Player leaks memory when allocating delegate functions
How to reproduce:1. Open the “WebGL_Player_EventLeak_Issue“ project2. Open the “MemoryTest” scene3. Make sure to switch the Platform... Read more
Font Texture uses more memory when used in WebGL Build
How to reproduce:1. Open the attached project "project-font-memory.zip"2. Open File>Build Settings...3. Switch Platform to "WebGL... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template